Event Details
Event Information
5C Gaming will be hosting a Win-A-Box for cEDH. Start Time is 2PM no deck lists required. Play Test Cards must not contain any WoTC copywrite materials
Rules
5C Gaming Commander cEDH swiss tournament Rules Command Tower - https://eminence.events/ For Reporting
Number of Players 02-08 players (top 8 single elimination) 09-18 players (4 rounds, cut to top 4) 19-32 players (5 rounds, cut to top 4) 33-44 players (5 rounds, cut to top 16) 45-64 players (6 rounds, cut to top 16) Top 16: Winner of each pod will be in the final pod. Pod 1 seating order: 1, 5, 9, 13 Pod 2 seating order: 2, 6, 10, 14 Pod 3 seating order: 3, 7, 11, 15 Pod 4 seating order: 4, 8, 12, 16 Top Cut Seating will be in the highest rank to lowest rank. In the Top 4 or Top 16 the highest-ranked player gets to decide who goes first. At the Top 4 the judge will ask for a split of prizing or redistribution of prizes, it must be a unanimous decision for changing of prizes.
Round Duration Each round has a duration of 90 minutes.
Pod Sizes Pods will always be 3 or 4 players. The top pods will have 4 players, while lower pods will have 3 players. No Byes The ONLY exception is if there are 5 people in the tournament then a random person will be given a bye. Then the top pod will be the top 2 players from the pod and the one person with a bye, for a top 3 pod.
Points 4 Person Pod 1st place: 5 points 2nd place: 3 points 3rd place: 2 points 4th place: 1 point 3 Person Pod 1st place: 5 points 2nd place: 3 points 3rd place: 2 point
Alternate Win Condition If a player achieves a win condition (e.g., combat, "I win the game" cards, opponents lose the game cards, Thassa Oracle), they must call a judge. The judge will ask the table to agree that the player has won, regardless of any further actions by any player. If the table agrees, the player concedes for the win, and the rest of the pod continues to play for 2nd, 3rd, and 4th, without changing the board states.
Cards like Heliod, Walking Ballista, The player has the option of either selecting how players die, or they can concede for their place and let the remaining people continue to play. Lethal damage to the table does not matter for players life total, player will still concede for the win not affecting lift totals.
Rules Enforcement Level (REL) Take-backs are NOT allowed: missed plays, tapping lands incorrectly, or playing the wrong spell; they are not able to be taken back unless physically unable to cast it. Example: Drannith Magistrate in play and trying to cast your commander from the command zone. This cannot be done so it will be undone and the mana will be untapped. Once anything is tapped and the hand is removed, it cannot be undone. When a land produces multiple colors, announce which color of land you are producing. These events are not run at full competitive (COMP) level due to the difficulty of tracking certain rule interactions in a 4-player game. Normal rulings will be treated as COMP. Outside assistance is not permitted, but a judge can provide card clarification. Judges or anyone else cannot provide the Oracle or explain interactions. Advice or help from other players within the pod is allowed within the rules of the game. Trying to change the outcome of a game through anything outside of the game (e.g., offering bribes) is strictly prohibited. This means saying something like “I will concede for X” or “If you do this I will give you X”. Electronic devices to look up anything in the game is prohibited. You can use them for keeping track of life but not for any other use.
Play Order Players play in the order they are listed on the round roster. Player 1 is seated as player 1 in the pod, and players sit in order assigned around player 1.
Irregular Resolving Order Events that require an order, typically in a 2-player game, will happen sequentially from Non-Active to Active Player but in EDH there are usually 3 Non-Active Players and 1 Active Player. So these events will work like resolving the Stack. These events will be placed on the "STACK" with triggers for each affected person or item. They will be resolved in reverse order, meaning the last item placed on the stack will be the first one resolved. Example: If there is enough damage to kill 2 people in a 4 player pod, all damage will be placed on the "STACK" and resolved in reverse order. The person on the right will be the first one eliminated as that damage was the last item placed on the “STACK”, followed by the person on the left. This order and stack resolution only apply to items that do not fall under the Alternate Win Condition and will make 2 people lose the game at the same time. These items can not be affected in any other way than normal within the rules of the game. This rule is just used in cases where irrational things happen like the example and “STACK” is just for clarification as most players know how the stack works and is used for assigning points for who would lose before the other person.
End of Round Note the player who went first, not the first player in the pod. After the round timer ends, play continues as normal until it is back to the player who went first, and then each player gets one additional turn. After the last player takes their turn, players still in the game are awarded 2 points each, unless only 2 players remain in the pod. In that case, both players receive 1 point. If a player achieved an Alternate Win condition during overtime, it is handled normally, and they are awarded 4 points. The last 3 players continue to play until another player wins. If another player wins, the last 2 players continue to play until they each take their end-of-round turns. Then, 2 or 1 point(s) are awarded to each player accordingly.
Prizing
Winner will recieve box of Dr Who Collector. Door Prizes based upon attendence
Anything else (health, etc.)
cEDH Win-A-Dr Who Collector
Entry Fee – $25
Paid on site