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OBG & Draw Dawgz Presents: Dawg Pile CEDH Tournament

Magic: The Gathering: EDH
316 W Mission Ave Ste 117, Escondido, CA 92025
Registration
$47.25

About this event

October 24th

$45 Entry. Full Proxy Friendly. Doors Open at 9:00am, Tournament Start Time 10:00am

Top 4 Prizing - Underground Sea (Revised), Tundra (Revised), Bayou (Revised), Taiga (Revised) Winner will have 1st pick, with remaining picks based on Swiss standings. Prizing is guaranteed at 50 players with a 64 player cap. Top 10 Prizing (5th-10th) - TBA

THIS IS A TOPDECK GOLD LEVEL EVENT. AS SUCH, ALL PLAYERS ARE REQUIRED TO SUBMIT DIGITAL DECKLISTS. TOPDECK WILL ONLY ACCEPT MOXFIELD LINKS, PLEASE ENSURE YOUR DECK IS UP TO DATE ON MOXFIELD PRIOR TO THE EVENT DATE. Tournaments will be run through topdeck.gg software (we recommend using the app as the browser can be unstable). Players are REQUIRED to have a digital version of their decklist available. Decklists must be submitted prior to checking in for the event. Tournament policies and procedures will be in place such that this event is run as closely as possible to "Competitive REL", given the nature of multiplayer tournaments compared to standard 1v1 tournaments. The head judge ruling regarding policies and procedures will be considered final. Be prepared to play tight, and communicate with other players in the pod.

Tournament Info Players will play 4 Swiss rounds. We will cut to a Top 10. Highest seeded players will be first in turn order during elimination rounds. Turn order for elimination rounds is based on Swiss standings with the highest seed in descending order. The Top 4 seating turn order will be determined by seed. Swiss rounds will be 80 minutes with no additional turns being added. The current turn at time will be the last turn, if the game does not end on that turn, the game will be considered a draw. Additionally, if 20 minutes pass without a clear winner after the 80 minutes are up, the game will also be declared a draw. Wins will be worth 5 points, draws worth 1 point. Semi-finals and on will be 120 minutes with no overtime. In the event that there is no winner at time of the round, the player in highest seed w advance to the Finals.

Tournament Schedule:

Date: October 24th Doors Open: 9am Player Meeting: 9:45am-10:00am Swiss Rounds: 10am-4:40pm Semi-Finals (Top 10): 5:00pm-7:00pm Finals (Top 4): 7:00pm-9:00pm

Pairings - We will create as many four player pods as possible. In the event total attendance is not divisible by 4, there will be only 1 three pod formed at any time and a maximum of two byes given. Concessions - Due to the nature of multiplayer games, concessions can have a tremendous amount of impact on the game state. In order to prevent the misuse of game rules, a concession can take place during the conceding player's main phase with a clear stack. If a player does concede, the turn will proceed by moving through the remaining steps and phases with appropriate priority passes. Any player who concedes NOT on their turn, and/or NOT at sorcery speed on their turn, will be DROPPED from the tournament and be DISQUALIFIED. **NOTE: a player is free to leave at any time, for whatever reason.

Kingmaking, Spite Plays, Etc. - Everyone is expected to make plays that maximize their ability to win the game. That said, players can, and do, make sub-optimal plays and mistakes. Due to the nature of multiplayer games though, sometimes there are "coin-flip" or other similar decisions that must be made in order to advance the game state. There is no way to set up rules to enforce certain types of game play that will not lead to unintended consequences regarding what is and isn't permissible. For that reason, we will not be making determinations regarding what is "okay" for a player to do, or not do, outside of what is legal by the mechanics of the game. For example, using Pact of Negation to stop a Turn 1 win, despite not having a way to pay for the upkeep cost is perfectly reasonable due to the eliminated player having a chance to receive 1 point for a draw if the game would come to that conclusion. This is by no means meant to present an exhaustive list. Any issues regarding this policy can be brought to the Tournament Organizer's attention.

Proxy Rules - Our event is 100% proxy friendly but proxies must be a single piece of cardboard. Printed proxies on any sort of printer paper in front of another Magic card are NOT ALLOWED. They must also be clearly identifiable as a proxy and not a counterfeit (Gold bordered, alternate backing, missing copyright logos, etc). They must be the same thickness and feel of a real Magic card, we recommend using any proxies from a professional proxy website. Proxies must also be clear about what card they are representing. Any unclear card will be replaced with a flip card before the start of the event during deck checks. If you are unsure of the legality of your proxy, please check in with the head judge before the event to get approval, or a placeholder to replace the card in question.

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