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FTV Mox Diamond Melee

4557 Northwest 23rd Street, Oklahoma City, OK, USA
[email protected]

Event Details

Announcing our next cEDH event with a From the Vault Relics Mox Diamond as the grand prize on Sunday, July 7th

“Mox Diamond Melee” a 1 day multiplayer MTG slugfest!

Bring your best and compete in multiple rounds of cEDH to earn a spot in the Top Cut and your shot at the From the Vault Relics Mox Diamond Grand Prize!

$40 entry with Registration/prepayment beginning on Friday, June 14th @7pm CST, in person or over the phone.

Player Cap: 40

Format: cEDH

REL: Competitive

Proxies allowed: Unlimited allowed. They must be in English, easily identifiable/legible, and all cards in your deck must be the same thickness.

Date: Sunday, July 7th

Time: Check in 9:00am CST Round 1 Starts 11:00am CST

*Guaranteed Grand Prize: Mox Diamond (From the Vault) *Guaranteed Top 4 Prize: $60 Store credit each *Promos and pack giveaways between the pre finals rounds

Additional Prizing based on attendance: Additional Top 4 prizing, More Promos, Top 16 prizing, etc

Tournament details: -70 minute rounds -Rd 1 starting Pods with be randomized. -Tournament manager with be Commander Tower via top deck.gg

Points: 5 points for Win 1 point for Draw 5 points for a bye

Head Judge: John White (Lvl 3) TO/Score Keeper: Chris Haynes

Tournament Mechanics MTRA 2.1: A match consists of a single game of magic. In the event the game would result in a draw, the match is considered to have ended in a draw. This applies during all portions of an event. If a draw is to occur during a single elimination round the highest ranked player is considered to advance.

MTRA 2.2: Players are seated in a predetermined order established by pairing software, with Seat One as the starting player.

MTRA 2.3: Commanders are revealed prior to shuffling and presenting decks. A game should not start until all players are present or 5 minutes have elapsed in the round.

MTRA 2.4: When time is called, the active player finishes their turn, and there are no additional turns. The game ends when the active player passes their turn. If a non-active player is acting in the end step of the active turn, when time is called, the subsequent turn becomes the final one.

MTRA 2.5: During a multiplayer game, players are encouraged to concede while they have priority, and the stack is empty on their own turn. A player who needs to concede at any other time will be dropped from the event and must talk to a tournament organizer in order to re-enter. In this case, a judge will facilitate any mandatory actions of the conceded player until the stack is empty. In the event this happens in response to combat, the turn will be facilitated until the end of combat.

Tournament Rules MTRA 3.1: Any player receiving a bye will have 3 opponents added to their opponent history with a 0.2 win rate percentage.

MTRA 3.13: Clarification on Hidden Information. Hidden information is a resource to be shared at the controlling player's own discretion and may be shown to as many players as they choose. If a player is shown the face or faces of cards in a hidden zone, they may not display those cards to anyone at the table who does not have permission to see them. Players are, however, free to communicate this type of information both verbally or through written notes. Example: While controlling a player with effects such as Opposition Agent or Mindslaver, hidden information you legally have access to permits you to be able to share or reveal it as though it were hidden information you control.

MTRA 4.1: The active player may request the table to stop excessively influencing game actions to progress play. Failure to do so may result in an Unsporting Conduct - Minor penalty.

MTRA 4.8: Addition to Reversing Decisions. Because CEDH is a social game, players can influence others. In order to allow for fast and natural play, players may do so after an action has been taken in order to convince that action’s controller to change their mind. This will naturally result in that player gaining new information, but if that information was shared in service of the decision being reversed, a judge may allow that player to do so. The judge must be sure the information was given in order to change the current play. Example: Player B casts a Counterspell targeting Player A’s spell, and Player C tells B to hold it for something else. B may undo the cast.

Match Points Players earn 5 match points for each match win, 0 points for each match loss, and 1 match point for each match ending in a draw. Players receiving byes are considered to have won the match. All players listed on a Match must agree to an intentional draw in order to report a Match as such.

Pairing Guidelines Priority should be given to forming as many pods with 4 players as possible each round. In cases where this isn't possible, pods may consist of a minimum of 3 players to avoid multiple byes. However, no more than one pod of 3 players should be formed per round, ensuring that only 2 or fewer byes are given due to player count each round.

FTV Mox Diamond Melee

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