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Crimson Lion Games cEDH 10k+ Showdown XXVIII at Hunter Burton Memorial

Magic: The Gathering: EDH
Hurst Conference Center, Campus Drive, Hurst, TX, USA

Event Details

Payment: https://www.spicerack.gg/events/1599477 YOU ARE NOT FULLY ASSURED A SLOT WITHOUT PAYMENT ABOVE AT SPICERACK.

HBMO and Crimson Lion Games Present Commander Showdown XXVIII

**TLDR This event will be run as a standard: 5 Point Win 0 Point Loss 1 Point Draw 5 Point Bye, 80 minute Timed event. Call for any details or help you may need. 817-616-3570

Event Information

Prepayment options are available right away. The registration time is 8AM-9AM.

A. We are accepting Moxfield Links for deck registration.

B. This can be done after your payment is registered at the bottom of the page.

C. Decklists will be locked at 8:59 AM prior to Round 1. Players have until then to revise decklists in the links they provide during registration.

D. 80 minutes Rounds timed rounds, Top 4 is untimed.

Round 1 begins at 11 AM after opening announcements

The format of the rounds are as follows:

Please find us on our Facebook page and say you are attending the event!

Rules

COMP REL

The event is competitive rules enforcement level. Competitive tournaments usually have significant cash prizes or invitations awarded to professional tournaments. Players are expected to know the game’s rules and be familiar with the policies and procedures, but unintentional errors are not punished severely. These are tournaments that protect the interests of all players by providing tournament integrity while also recognizing that not all players are intimately familiar with professional-level tournament structure, proper procedures, and rules. We will be adhering to the Magic: The Gathering Tournament Rules and Magic: the Gathering Infraction Procedure guide supplemented with the Competitive REL MTR/IPG Addendum for Commander events when necessary.

If you have any question regarding the rules of competitive rules enforcement levels, have provided links to the MTR, IPG, and CompREL Addendum below: Magic the Gathering Tournament Rules: https://blogs.magicjudges.org/rules/mtr/#annotated-mtr

Infraction Procedure Guide: http://wpn.wizards.com/en/document/magic-infraction-procedure-guide

Competitive REL MTR/IPG Addendum for Commander events:

** End-of-Round Procedure** For the Swiss rounds, When time is called, the active player completes their turn and play continues through the end of the active player’s turn. Once that turn is completed, if no winner is determined, that game is a draw.

5 points per win, 1 point per draw, 0 points per loss 5 point per bye ​ Asking a player to Draw or Conceed the game: Tournament Mechanics MTRA 2.1 A match consists of a single game of magic. In the event the game would naturally result in a draw the match is considered to have ended in a draw.

MTRA 2.2 Players are seated in a predetermined order established by pairing software with Seat One as the starting player.

MTRA 2.3 Commanders are revealed prior to shuffling and presenting decks. A game should not start until all players are present or 5 minutes have elapsed in the round.

MTRA 2.4 When time is called, the active player finishes their turn, and there are no additional turns. The game ends when the active player passes their turn. If a non-active player is acting in the end step of the active turn, when time is called, the subsequent turn becomes the final one.

MTRA 2.5 During a multiplayer game, players are encouraged to concede while they have priority, and the stack is empty on their own turn. A player who needs to concede at any other time will be dropped from the event and must talk to a tournament organizer in order to re-enter. In this case, a judge will facilitate any mandatory actions of the conceded player until the stack is empty. In the event this happens in response to combat, the turn will be facilitated until the end of combat.

Tournament Rules MTRA 3.1 Any player receiving a bye will have 3 opponents added to their opponent history with a 0.2 win rate percentage.

MTRA 3.13 Clarification on Hidden Information. Hidden information is a resource to be shared at the controlling player's own discretion and may be shown to as many players as they choose. If a player is shown the face or faces of cards in a hidden zone, they may not display those cards to anyone at the table who does not have permission to see them. Players are, however, free to communicate this type of information both verbally or through written notes.

MTRA 4.1 The active player may request the table to stop excessively influencing game actions to progress play. Failure to do so may result in an Unsporting Conduct - Minor penalty.

MTRA 4.8 Addition to Reversing Decisions. Because CEDH is a social game, players can influence others. In order to allow for fast and natural play, players may do so after an action has been taken in order to convince that action’s controller to change their mind. This will naturally result in that player gaining new information, but if that information was shared in service of the decision being reversed, a judge may allow that player to do so. The judge must be sure the information was given in order to change the current play.

Appendix Match Points Players earn 5 match points for each match win, 0 points for each match loss, and 1 match point for each match ending in a draw. Players receiving byes are considered to have won the match. All players listed on a Match must agree to an intentional draw in order to report a Match as such.

Pairing Guidelines Priority should be given to forming as many pods with 4 players as possible each round. In cases where this isn't possible, pods may consist of a minimum of 3 players to avoid multiple byes. However, no more than one pod of 3 players should be formed per round, ensuring that only 2 or fewer byes are given due to player count each round.

Top Cut Layout Players in top cut will play in seed order with the highest seed taking the first turn.

Pods for top 16 should be created as such, where the numbers are players with the given seed after the Swiss portion:

Pod First Player Second Player Third Player Fourth Player A 1 8 9 16 B 2 7 10 15 C 3 6 11 14 D 4 5 12 13 Pods for top 10 should be created as such, where players in the first and second seeds are automatically advanced to the finals:

Pod First Player Second Player Third Player Fourth Player A 3 6 7 10 B 4 5 8 9 Tie Breakers All player’s tie breakers will be calculated the same regardless if a player received a bye or not. Any player receiving a bye will have 3 opponents added to their opp history with a .2 win rate percentage. The lower limit for a tie breaker is updated to .2 for all players

Number of Rounds Players Rounds Cut 16 2 (single elimination) None 17-34 3 4 35-64 4 10 65-128 5 16 129-208 6 16 209-304 7 16 305-540 8 16 541-960 9 16 961+ 10 16 Definition of Penalties Turn Skip A player receiving this penalty will forfeit the next turn they would receive. The skipped turn is treated entirely as though it did not exist and the next turn they take is treated as if it were the skipped turn.

Gameplay Error Missed Trigger No Penalty In priority order, opposing players decide “Yes” or “No” to place the ability on the stack. The ability is missed unless one or more opposing players decide “Yes” and the judge determines that it would not be too disruptive to place the trigger on the stack. Do not place the ability on the stack if significant decisions have been made based on the trigger being missed. Unlike other illegal actions (which must be pointed out), opponents may choose whether or not to point out their opponent’s missed triggers. (See IPG for upgrade path.)

Hidden Card Error Warning The opponent furthest in turn order from the active player who is not the infracting player is the opponent as described in the 1v1 IPG. The erroneous set is revealed only to them, and they make any choices required for the remedy. The player making the decisions may not discuss choices with the other players involved.

Tournament Error Tournament Errors upgrade after a player has committed 2 infractions in the same category. Tardiness Turn Skip Players not in their seat within 1 minute of the start of the round will skip their next available turn, in this case, likely the first turn. After 5 minutes, the player will be counted as a no-show, receive a Match Loss, and be dropped from the event. A match will not begin until either all players are in attendance or 5 minutes have elapsed in the round.

Outside Assistance Match Loss A player, spectator, or other tournament participant does any of the following:

Seeks play advice or private information about their match from others once they have sat for their match. Gives play advice or reveals private information to players (outside of their match) who have sat for their match. During a game, refers to notes (other than Oracle™ pages) made before the official beginning of the current match. (See 1v1 MTR section 2.12 for proper use of electronic devices.) Players no longer active in the game are no longer a part of the current match, and attempting to influence the pod would be considered Outside Assistance.

Decklist Problem Turn Skip The decklist is illegal, doesn’t match what the player intended to play, or needs to be modified due to card loss over the course of the tournament.

Deck Problem Warning The contents of a deck do not match the decklist registered, and the decklist represents what the player intended to play.

Considering there are no sideboards in this format, only cards that are presented at the time of cut are considered, and any other cards stored in the deck box are not considered part of the deck.

(Upgrades still follow the conventional path noted in the IPG, but any Game Losses are replaced with Turn Skips.)

Marked Cards Warning Cards or sleeves in a player’s deck have inconsistencies on them that might allow them to be differentiated from each other while in the library. This includes scuff marks, nail marks, discoloration, bent corners, and curving from foils.

The player needs to replace the card(s) or sleeve(s) with an unmarked version or, if no sleeves are being used, use sleeves that conceal the markings.

If the player is unable to find replacement cards, they may replace those cards with any combination of cards named Plains, Island, Swamp, Mountain, Forest, or Wastes. As the decklist is being changed to match the new contents of the deck, the penalty is a Turn Skip. This change may be reverted at a later point without further penalty if replacements for marked cards are found.

Tournament Impediment Warning A player causes a delay specific to the timely progression of the event resulting in the consumption of additional tournament resources.

A player leaves excessive trash in the play area after leaving the table. A player fails to follow the request of a tournament official to leave the play area. A player fails to provide match results in a timely manner. Unsporting Conduct Unsporting Conduct Minor Turn Skip Examples of unsporting conduct minor include:

A player uses excessively vulgar and profane language. (A player may be using inappropriate language without realizing it. A comment of “Please avoid using this language” is often appropriate prior to giving this penalty.) A player inappropriately demands to a judge that their opponent receive a penalty. A player appeals to the Head Judge before waiting for the floor judge to issue a ruling. A player continues to attempt to influence game actions after other players wish to continue play. Downgrade: A Warning may be applied instead of a Turn Skip if the player in question displays ignorance or remorse regarding their actions and the impact on other players is minimal. However, it is important to inform the player that subsequent penalties will be upgraded as per the standard rules.

Concessions: As per the Competitive REL MTR/IPG Addendum for Commander events: “During a multiplayer game, players are encouraged to concede the game while they have priority and the stack is empty on their turn. A player who needs to concede at any other time will be dropped from the event and must talk to the tournament organizer to re-enter. In this case, a judge will facilitate any mandatory actions of the conceded player until the stack is empty. In the event this happens in response to combat the turn will be facilitated until the end of combat. ” However, players may conceed collectively without using the stack.

These actions must not be in response to any in-game or out-of-game incentive.

Prizing

As always our prizing is based on attendance and we always strive to give away more! These are primers and usually arent all we give away! Our event prizing is based on attendance. In the event of below or above mark attendance prizes will be adjusted. 10 Dual Lands to Top 4 is guaranteed! At 196 Cap or Above, first place will be a TimeTwister! and 2nd, 3rd, 4th will be 10 Duals Evenly Split.

Code Of Conduct

As always, respect for your fellow players is paramount. Here is a list of rules all participants must adhere to:

Treat everyone with dignity and respect.

Put fun first and be graceful in both wins and losses.

Be a good caretaker and maintain your playing environment.

Mind your words, think before you speak. Keep it clean.

Follow any other rules of the event venue and city.

Crimson Lion Games is committed to fostering a fair and fun competitive atmosphere that is inclusive and safe for all who wish to attend. The rules of the tournament and state will be enforced. No refunds will be granted for any disorderly conduct.

Schedule

8:15 AM Open

8:15 AM Announcements and Judge introduction prior to round.

8:30 AM Round 1

4-6 80-minute rounds of Swiss with 4-player pods depending on attendance.

1 15-minute break after the final Swiss round, to calculate results for the semi-finals.

Timed Top 16 4-player finals round.

Untimed top 4

In the event of a top 13, 1 place standing will advance to 1st seat in the finals round. Top 2 standings advancing caused a lot of draws and an incomplete round structure. We will be trying this event to finalize 1st place only advancing to the finals with 3 pods as a semi-finals. This also will allow us to pay further down into standings with prizes, which was missing last time with a Top 10 only. Any questions call us!

The format of the rounds are as follows:

33-64 players 4 rounds, top 13 cut

65-128 players 5 rounds, top 16 cut

Players eliminated in top 4 will default to fourth place third place etc prizing regardless of standings. In the event all players are removed at the same time, standings will be used.

Proxy Rules Wizards printed card stock cards only.

Crimson Lion Games cEDH 10k+ Showdown XXVIII at Hunter Burton Memorial

Entry Fee – $100

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